Minggu, 29 Maret 2015

[E500.Ebook] Get Free Ebook Preproduction Blueprint: How to Plan Game Environments and Level Designs, by Alex Galuzin

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Preproduction Blueprint: How to Plan Game Environments and Level Designs, by Alex Galuzin

Preproduction Blueprint: How to Plan Game Environments and Level Designs, by Alex Galuzin



Preproduction Blueprint: How to Plan Game Environments and Level Designs, by Alex Galuzin

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Preproduction Blueprint: How to Plan Game Environments and Level Designs, by Alex Galuzin

"Preproduction Blueprint" is a complete system for planning your game environments and level designs. This could be for a playable level or a game environment exploration to show off in a portfolio.

Planning process is called pre-production and what you end up with is a "Preproduction Blueprint". It is an essential step to finishing your projects. Unfortunately, planning tends to be a rushed part of the process or completely ignored.

Creating a game environment or a level design is very similar. Once you have an idea you have to go through the steps of:

  • Knowing what you are going to create
  • How the game environment is going to look
  • How the level will play
  • Location, theme and setting of your game environment or level design
  • Creating a top-down layout
  • Defining and designing objectives, obstacles and scripted events
  • Knowing your project purpose
  • Collecting photo reference
  • Creating a story
  • Visual development
  • Creating to do lists, a plan of action

Rushing into a level design or game environment without planning will most likely result in unfinished project.

All you need is a solid plan of what your environment is going to look and play like prior to creating it.

"Preproduction Blueprint" is the planning system and workbook. These are the same steps I use to design environments and levels. It took me years to figure out and to refine so you don’t have to. I laid everything out for you to use in a step-by-step process.

After going through the book, you’ll be able to close your eyes and walk through the environment. The level will be finished in your mind. The next step will be to open up a level editor and begin construction.

  • Sales Rank: #527732 in Books
  • Published on: 2016-11-09
  • Original language: English
  • Dimensions: 10.00" h x .57" w x 8.00" l,
  • Binding: Paperback
  • 240 pages

Most helpful customer reviews

1 of 1 people found the following review helpful.
Fantastic!
By Adam
If you are seriously considering game development start with this book.

I wish I had this book when I first fell in love with level building back in the farcry series. I really enjoyed chapter 9 the most, creating a top down perspective.

Now that I have a better understanding of preproduction, I feel more confident starting and finishing a level or desigb.

1 of 1 people found the following review helpful.
If you are into Concept Design, buy this book!
By Ricardo Guimaraes
This is by far the best book on Environment Design I've seen. Would give ten stars if I could!! A must have!

0 of 0 people found the following review helpful.
Preproduction Bluprint, Great Resource Book
By Tanya D Jones
Great book. Easy to read and follow along. Nice examples for researching, exploring and planning levels. Can be used for professional and personal projects.

See all 20 customer reviews...

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